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      Búsquedas relacionadas: Evaluaciones de Spacetime Studios | Empleos en Spacetime Studios | Sueldos en Spacetime Studios | Prestaciones en Spacetime Studios
      Entrevistas en Spacetime StudiosEntrevistas para el cargo de Game Programmer en Spacetime StudiosEntrevista en Spacetime Studios


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      Entrevista para Game Programmer

      25 abr 2015
      Candidato de entrevista anónimo
      Sin ofertas

      Otras evaluaciones sobre las entrevistas para el cargo de Game Programmer en Spacetime Studios

      Entrevista para Game Programmer

      11 mar 2015
      Candidato de entrevista anónimo
      Sin ofertas
      Experiencia positiva
      Entrevista difícil

      Solicitud

      Me postulé en persona. El proceso tomó 3 semanas. Acudí a una entrevista en Spacetime Studios en oct 2014

      Experiencia positiva
      Entrevista difícil

      Solicitud

      Me postulé en línea. El proceso tomó 2 semanas. Acudí a una entrevista en Spacetime Studios en abr 2015

      Entrevista

      They send you a brief programming test where you need to design a game system that shows you have good Object-Oriented design skills and can write C++ code using best practices. If successful, they invite you for 30-60 minute phone interview to learn more about your depth of knowledge of OO/C++. They're very friendly and don't ask any mean trick questions, but many of their questions are tricky if you don't have a solid understanding of the internals of C++ compile/runtime behavior. They keep a very clean code base and expect high quality code. Expect a broad range of questions pertaining to the internal workings of C/C++11, especially with respect to object-orientation.

      Preguntas de entrevista [1]

      Pregunta 1

      Given an object of type Base with a value of type Derived (where Derived is derived from Base) is there ever a time where calling a virtual method on the object would present unusual behavior even if the method is bug-free on the Derived class?
      1 respuesta
      1

      Entrevista

      Received a C++ programming assessment where one had to implement a particular game system with some constraints (e.g., extensible, usable for MMOG environments, etc). With few limitations, I ended up coding more than probably what was necessary (about 600 lines of code) to demonstrate the system working for multiple players. Even with a sizable code submission, I received comments from the reviewer within the next day. Unfortunately, I did not receive an invite for a follow-up interview. I received great feedback on my submission with much of the focus being on details within the submission (e.g., not enough "const" parameters, failure to use virtual destructors). I even got some criticisms on the test code needed to instantiate the demo! In all, a thorough evaluation with useful data I could take back in preparation for future programming assessments. Definitely gave the impression they have rigid coding standards they want to see expressed by their candidates.

      Preguntas de entrevista [1]

      Pregunta 1

      Create a "spell casting" system for use in a multi-player game. System must be able to support multiple spells, but for the demo create a spell that goes into effect after a set cast time. System must be able to handle when targeted players are no longer available.
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      2