Me postulé en línea. El proceso tomó 4 semanas. Acudí a una entrevista en PlayStack en oct 2024
Entrevista
It was a 3 stage interview process with two tasks that had to be completed before the final stage. The process was quite straightforward and all the employees I chatted to were all very pleasant.
Just two bits of feedback:
1) It didn't seem as though the interviewers had actually reviewed my tasks before the final interview, which was a bit off putting. I expected questions related to my choices, rather than general questions.
2) I was a bit miffed at how long it took to hear back about the role. On my final interview I was told 'You'll hear from us later', which I think most people would take to mean later that day or at least later in the week, but I didn't hear back for two weeks. Just not the best communication wise...
Overall though the experience was fine and I didn't get a negative impression of the company.
Preguntas de entrevista [1]
Pregunta 1
Rank social media platforms by level of importance when marketing a game.
Me postulé en línea. Acudí a una entrevista en PlayStack en oct 2024
Entrevista
The interview process was frustrating. The call quality was poor, with noticeable distractions from the interviewer’s side, making it hard to focus on the conversation. Despite the job description not mentioning the requirement, I was quickly dismissed due to not having shipped a game in Unity, even though I have experience with it and have shipped a game in Unreal Engine.
The overall experience was disheartening, and I felt that the interviewer didn't give me a fair chance to showcase my skills beyond that one criterion. A clearer job description and a more professional interview setup would have improved the experience.