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      Búsquedas relacionadas: Evaluaciones de NVIDIA | Empleos en NVIDIA | Sueldos en NVIDIA | Prestaciones en NVIDIA
      Entrevistas en NVIDIAEntrevistas para el cargo de Compiler Engineer Intern en NVIDIAEntrevista en NVIDIA


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      Entrevista para Compiler Engineer Intern

      5 feb 2025
      Candidato de entrevista anónimo
      Pittsburgh, PA
      Sin ofertas
      Experiencia neutra
      Entrevista difícil

      Solicitud

      Me postulé a través de una facultad o universidad. El proceso tomó 4 semanas. Acudí a una entrevista en NVIDIA (Pittsburgh, PA) en nov 2024

      Entrevista

      I interviewed with Nvidia for a Backend Compiler Engineer position after attending their campus day, where I spent 4 hours networking and expressing interest in compiler roles to recruiters. The first round was with a senior manager. We started with topological sort coding question naturally evolved into an engaging conversation about its applications in automatic differentiation and dataflow analysis. The interview ended up to be predominantly theoretical without actual coding, but the technical discussion was deep. In the second round, despite some difficulties due to accents, we covered pointer analysis, dependence analysis, and architectural considerations behind compiler optimizations. I received a rejection email very early the next morning,

      Preguntas de entrevista [1]

      Pregunta 1

      Why compilers do loop unrolling?
      Responder pregunta

      Otras evaluaciones sobre las entrevistas para el cargo de Compiler Engineer Intern en NVIDIA

      Entrevista para Compiler Engineer Intern

      8 jul 2025
      Candidato de entrevista anónimo
      Austin, TX
      Sin ofertas
      Experiencia positiva
      Entrevista promedio

      Solicitud

      Me postulé en línea. El proceso tomó 1 día. Acudí a una entrevista en NVIDIA (Austin, TX) en abr 2025

      Entrevista

      My 45-minute virtual screen started with a deep dive into the projects on my résumé, especially anything that involved low-level C++ or GPU work (e.g., a CHIP-8 emulator and a CUDA lab). I was asked to explain design choices, debugging stories, and how I measured correctness and performance. The second half was a code-reading exercise: the interviewer pasted a short C++ snippet with several constructor calls (default, value, copy) and a destructor, plus a deliberate memory-management oversight. I had to walk through main, state which constructor or destructor fired at each line, point out the difference between copy construction and assignment, and note the leaked heap object and uninitialised member. No live coding; it was all verbal reasoning. Overall the interview focused on my ability to reason about object lifetime, memory safety, and how my past projects line up with a compiler/GPU rol

      Preguntas de entrevista [1]

      Pregunta 1

      They gave me a short C++ class and main function and asked, line-by-line, which constructor or destructor runs at each step and why, and to point out any memory-management issues (copy vs. assignment, leaks, uninitialised members).
      1 respuesta

      Entrevista para Compiler Engineer Intern

      26 may 2025
      Candidato de entrevista anónimo
      Shanghái, Shanghai
      Sin ofertas
      Experiencia neutra
      Entrevista difícil

      Solicitud

      Me postulé en línea. El proceso tomó 1 semana. Acudí a una entrevista en NVIDIA (Shanghái, Shanghai) en mar 2024

      Entrevista

      The interview questions were fair but difficult, but the interviewer lost interest in me and stopped paying attention halfway in unfortunately. However, these interviews are largely team-dependent; hope you have better luck! There is an OA and at least 1 technical interview: I am not sure how many more technical rounds there are.

      Preguntas de entrevista [1]

      Pregunta 1

      - Program matrix multiplication and describe *all* applicable optimizations (they mean *all*) - Program graph coloring
      Responder pregunta