Me postulé a través de un reclutador. El proceso tomó 1 día. Acudí a una entrevista en Konami (San Mateo, CA) en jul 2012
Entrevista
The interview process was probably one of the fastest I have ever had. I sat down in front of two programmers and a producer and went down every point of my resume from games I had worked on in the past. Occasionally someone would ask me how I implemented X or Y for a feature, but otherwise it was just me talking. Within 30 minutes the interview was over.
Preguntas de entrevista [1]
Pregunta 1
Given a game X that would play out in a certain way, how would you make the class structure to make this game run.