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      Heavy Iron Studios

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      Búsquedas relacionadas: Evaluaciones de Heavy Iron Studios | Empleos en Heavy Iron Studios | Sueldos en Heavy Iron Studios | Prestaciones en Heavy Iron Studios
      Entrevistas en Heavy Iron StudiosEntrevistas para el cargo de Game Programmer en Heavy Iron StudiosEntrevista en Heavy Iron Studios


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      Entrevista para Game Programmer

      22 feb 2016
      Candidato de entrevista anónimo
      Sin ofertas
      Experiencia negativa
      Entrevista promedio

      Solicitud

      Me postulé a través de un reclutador. El proceso tomó 2 semanas. Acudí a una entrevista en Heavy Iron Studios en feb 2016

      Entrevista

      It was a telephonic interview. And the first part of the interview went really good. Normal chat about who I am and what the company does. The real problem was the technical phone interview. The interview was supposed to last for 45 minutes. The technical recruiter started asking me about Virtual Functions in C++. I told her what they are. Gave her an example of how they are used. She asked me other related questions to virtual functions. I answered all but one. Then she again asked me to give an example of virtual functions. I gave the same example again,thinking that she couldn't understand the first time. She asked other related questions, mostly on syntaxes of virtual functions and the use. I answered. She again asked for an example. Now I was pretty confused what is happening around here. I mentioned,when I was giving the same example again, "as I mentioned earlier..." and gave the example. By this time she got confused and apologized that she couldn't hear me before and giggled. She grilled me on Virtual Functions for 15 minutes because she couldn't hear me the whole time. She then moved on with other questions. Some basic 3D maths questions. And then one collision optimization question, which I might have answered wrong.

      Preguntas de entrevista [1]

      Pregunta 1

      Pure virtual function?
      Responder pregunta
      3

      Otras evaluaciones sobre las entrevistas para el cargo de Game Programmer en Heavy Iron Studios

      Entrevista para Game Programmer

      9 mar 2021
      Candidato de entrevista anónimo
      Sin ofertas
      Experiencia positiva
      Entrevista promedio

      Solicitud

      Me postulé en línea. Acudí a una entrevista en Heavy Iron Studios

      Entrevista

      Technical discussion on C++ and gameplay relevant topics. Coding was done by word of mouth. Tested OOP knowledge, and what I knew about dynamic memory allocation. Discussed 3d math applications for collision detection and tests understanding of what code is optimal and what is not.

      Preguntas de entrevista [1]

      Pregunta 1

      - C++ specific knowledge - 3D Math questions - Optimizing code - Collision detection - Coding problems mostly solved through discussion - took take home 3 hour technical test after
      1 respuesta
      2

      Entrevista para Game Programmer

      3 sep 2020
      Candidato de entrevista anónimo
      Sin ofertas
      Experiencia positiva
      Entrevista promedio

      Solicitud

      Me postulé en línea. Acudí a una entrevista en Heavy Iron Studios

      Entrevista

      This is the interview for Game Programmer Intern. There are two rounds: the first round is to complete a coding challenge (about 7 questions). The second round is screen interview, mostly about technical questions. I interviewed with three people (about 3 hours).

      Preguntas de entrevista [1]

      Pregunta 1

      Game design ideas. memory allocation C++
      Responder pregunta

      Entrevista para Game Programmer

      16 jun 2020
      Candidato de entrevista anónimo
      Los Angeles, CA
      Sin ofertas
      Experiencia positiva
      Entrevista promedio

      Solicitud

      Me postulé en línea. El proceso tomó 2 semanas. Acudí a una entrevista en Heavy Iron Studios (Los Angeles, CA) en may 2020

      Entrevista

      HR reached out 1 week after job application to set up the interview on Skype. After that, I had a technical assessment which I had to complete within a time limit of 3 hours, and finally a virtual onsite.

      Preguntas de entrevista [1]

      Pregunta 1

      Describe collision detection technique for lots of objects in a scene.
      1 respuesta
      1