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      Electronic Arts

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      Entrevistas en Electronic ArtsEntrevistas para el cargo de C++ Software Engineer en Electronic ArtsEntrevista en Electronic Arts


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      Entrevista para C++ Software Engineer

      30 may 2025
      Empleado anónimo
      Bucarest,
      Oferta aceptada
      Experiencia negativa
      Entrevista promedio

      Solicitud

      Me postulé en línea. El proceso tomó 5 meses. Acudí a una entrevista en Electronic Arts (Bucarest, ) en nov 2024

      Entrevista

      Recruiters from the company may completely stop communicating after the initial call. When you reach out to them to remind them about yourself, they might only respond after the second or third message, coming up with various excuses for why they didn’t reply earlier. The process can drag on for several months if you’re lucky enough to get to the interview stage. Unless you regularly remind them about yourself, the recruiters won’t reach out to you at all. The company has four interview stages, two of which are completely unnecessary because you end up talking to some CEO. And that’s all still before the technical interview. The technical interview itself was poorly organized: the questions were unstructured, and most of my knowledge wasn’t assessed. Later, they claimed that because they didn’t ask about certain topics, I must not know them. After signing the offer, it can take up to another month before you sign the contract, because “someone is on vacation and no one else can handle it.” Seriously? In such a large company, you don’t have enough people to finalize a contract? So, from the first email from the recruiter to signing the contract, it took four months! And even after you finally join the company, don’t think it’s all settled and you’re a full-fledged employee. They can easily choose not to extend your contract after probation without any explanation whatsoever.

      Preguntas de entrevista [1]

      Pregunta 1

      Regular technical questions about C++
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