Me postulé a través de un reclutador. El proceso tomó 1 día. Acudí a una entrevista en Electronic Arts (Vancouver, BC) en sep 2015
Entrevista
Contacted a recruiter at a tech event, and was later contacted by a campus recruiter. The campus recruiter set up a 1.5 hour long phone interview. First part of the interview was with two tech leads at the company (one of which was on the team I would later work for). The last was with a senior development director, and that was more of a general 'fit' questionnaire.
Preguntas de entrevista [1]
Pregunta 1
Relatively simple stuff about Java, some hypothetical questions about debugging, etc.
Me postulé a través de una facultad o universidad. El proceso tomó 4 semanas. Acudí a una entrevista en Electronic Arts en oct 2017
Entrevista
The overall process of the interview was quite slow. I had my first initial phone screen one week after applying, and then waited three weeks for technical phone interview. The recruiter was quite helpful throughout this process because I had several interview cancellations.
Me postulé a través de una facultad o universidad. El proceso tomó 6 semanas. Acudí a una entrevista en Electronic Arts (Burnaby, BC) en may 2015
Entrevista
I had an initial 20-minute phone interview with an HR person followed by a roughly 60-minute phone interview with the person I'd be working with. There was about a 1-month period between my initial HR interview and the second interview, during which I had no contact with EA, so I assumed that I wasn't a good fit for the role.
Preguntas de entrevista [1]
Pregunta 1
You find a bug in some software. Talk about how you would document and/or fix this bug.