Me postulé a través de una recomendación de un empleado. El proceso tomó 3 días. Acudí a una entrevista en Detonator Games (Redmond, WA) en sep 2013
Entrevista
There was a skype call. And I talked with all of the founders one at a time. And I also talked with the person I would be working under. My boss Metke asked me about some things I had coded and then asked what design pattern it would fall under.
Preguntas de entrevista [1]
Pregunta 1
Horribly paraphrased. This conversation was a few years ago:
You designed a particle system using a linked list and all the particle objects have no update() method or any methods at all.
AKA: All the particles are structs, rather than classes.
You have an updater() class that takes the first particle of the linked list and uses it to update all of the particles.
What design pattern is that?