Me postulé a través de una recomendación de un empleado. El proceso tomó 4 semanas. Acudí a una entrevista en Blizzard Entertainment (Irvine, CA) en ago 2016
Entrevista
First I had a Phone interview with the Recruiter. After this he put me in a pool for many different jobs. I had a group phone interview with 2 leads from 2 different teams. After this process, I was flown out to Blizzard HQ for a series of interviews on campus in Irvine, CA. In the morning I took a Software Engineering Computer based test with questions in the Specific Domain of my skill set. Then I had a Lunch Interview which was a 2 on 1, 2 guys from 2 different teams once again. After lunch I had 2 sets of interviews which were both 2 on 1 interviews. Each person in each interview being from a different team. I feel my interview was somewhat unique since I was interviewing for 2 jobs at once.
Otras evaluaciones sobre las entrevistas para el cargo de Senior Software Engineer en Blizzard Entertainment
El proceso tomó 2 semanas. Acudí a una entrevista en Blizzard Entertainment (Denver, CO) en sep 2024
Entrevista
Quick process, a screening interview, then a coding challenge on a code test website. The challenge was intended to be difficult to impossible. I was told that no one passed. Making the challenge more difficult is the instruction that I pretend that the two interviewers are my colleagues and that I should demonstrate my collaboration skills while coding. I was repeatedly interrupted with suggestions, try this, etc. that It was difficult to proceed. I was told to ask questions and discuss my train of thought - something one naturally doesn't do in an interview for fear of saying something wrong. At the one-hour mark suddenly everyone had to attend some other meeting. Collaboration occurs during design meetings and whiteboards, not while you are heads-down coding. It's no wonder nobody passed. Also, don't bother requesting accommodation for a disability - they'll ghost you for asking.
Preguntas de entrevista [1]
Pregunta 1
Develop a complex class involving two containers optimized for performance.
Me postulé en línea. El proceso tomó 1 semana. Acudí a una entrevista en Blizzard Entertainment en nov 2023
Entrevista
Technical interview focused on theory-based questions and object-oriented design, They gave me an offline design game for object-oriented design. I used design patterns and felt I answered it pretty well.
Me postulé a través de una recomendación de un empleado. El proceso tomó 2 meses. Acudí a una entrevista en Blizzard Entertainment (Irvine, CA) en ago 2022
Entrevista
First, a screening call, then a hiring manager interview, then a panel of 3 1-hour technical interviews with members of the team I'd be joining, and an interview with Product Managers.
Preguntas de entrevista [1]
Pregunta 1
Variety of questions around systems design, how certain common technologies work, and some deeper questions around Java.