Describe in detail how you would devise a Monte Carlo simulation to test user subscription rates to an online game service like Valve Steam?
Anónimo
I answered with the definition of a Monte Carlo simulation and how I would set it up. Unfortunately I fell short by not going into detail on how I would set up the model being tested. The correct answer is to specifically define how you would choose the mathematical model. This includes theoretical deviations for a model that is either linear (as in ordinary least squares) or something else. Also describe which variables you would pick and why.